“…Broadcast sports commonly feature a large amount of information not necessarily available through live attendance, such as highlights, replays, commentary, and modern modes of digital augmentation (Hutchins and Rowe, 2013;Trail, 2018). In the realm of esports research, tools have also been developed to facilitate the spectating experience (Charleer et al, 2018;Schubert et al, 2016). Thus, while the live experience might be important for other reasons, for cognitive motivations such as learning, it might not necessarily be the optimal mode of spectating.…”