2021
DOI: 10.1109/access.2021.3123529
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Real-Time Depth Video-Based Rendering for 6-DoF HMD Navigation and Light Field Displays

Abstract: This paper presents a novel approach to provide immersive free navigation with 6 Degrees of Freedom in real-time for natural and virtual scenery, for both static and dynamic content. Stemming from the state-of-the-art in Depth Image-Based Rendering and the OpenGL pipeline, this new View Synthesis method achieves free navigation at up to 90 FPS and can take any number of input views with their corresponding depth maps as priors. Video content can be played thanks to GPU decompression, supporting free navigation… Show more

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Cited by 30 publications
(19 citation statements)
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“…In other words, the input pixels should be mapped to more than one pixel to compensate for this effect. This can be done using superpixels [20], adapting the pixels size to the camera movement [21], or linking neighboring pixels for rasterization [15,16] (chosen solution in RVS: adjacent pixels are grouped into triangles that are colorized).…”
Section: Frequent Artifactsmentioning
confidence: 99%
See 4 more Smart Citations
“…In other words, the input pixels should be mapped to more than one pixel to compensate for this effect. This can be done using superpixels [20], adapting the pixels size to the camera movement [21], or linking neighboring pixels for rasterization [15,16] (chosen solution in RVS: adjacent pixels are grouped into triangles that are colorized).…”
Section: Frequent Artifactsmentioning
confidence: 99%
“…A depth map refinement [26,27] is one way to solve this problem. Another is to choose weighted blending coefficients based on the reliability of each input image [11,16] (chosen solution in RVS).…”
Section: Frequent Artifactsmentioning
confidence: 99%
See 3 more Smart Citations