2013
DOI: 10.1145/2461912.2461934
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Real time dynamic fracture with volumetric approximate convex decompositions

Abstract: NVIDIA Figure 1: Destruction of a Roman arena with 1m vertices and 500k faces. The simulation runs at over 30 fps including rigid body simulation, dust simulation and rendering until the end of the sequence where the original mesh is split up into 20k separate pieces. AbstractWe propose a new fast, robust and controllable method to simulate the dynamic destruction of large and complex objects in real time. The common method for fracture simulation in computer games is to pre-fracture models and replace objects… Show more

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Cited by 53 publications
(40 citation statements)
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“…Special motions of bodies and fluids, which are too complex to be manually handled by animators and game developers, can be handled and simulated realistically by physics engines. For example in the scenarios involving explosion, fracture or pouring of liquid on a surface, they play an important role in animations and video games (Bender et al, 2013;Akinci et al, 2012;Müller et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…Special motions of bodies and fluids, which are too complex to be manually handled by animators and game developers, can be handled and simulated realistically by physics engines. For example in the scenarios involving explosion, fracture or pouring of liquid on a surface, they play an important role in animations and video games (Bender et al, 2013;Akinci et al, 2012;Müller et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…However, visible artefacts will arise if stresses are not properly aligned to the fracture surface, as the resulting crack will look unrealistic. Müller et al (2013) shows great results combining a pre-computed compound mesh dynamically applied based on the impact location of a projectile, where resulting pieces are simulated by a rigid-body solver.…”
Section: Related Workmentioning
confidence: 99%
“…Purely geometric methods such as [Su et al 2009;Müller et al 2013] are popular in computer graphics, since they are typically much faster than any simulation. Fractures are either pre-defined during modeling or generated by applying a pre-defined fracture pattern and then updating the topology of the object.…”
Section: Related Workmentioning
confidence: 99%