ACM SIGGRAPH 2002 Conference Abstracts and Applications 2002
DOI: 10.1145/1242073.1242252
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Real-time image-space outlining for non-photorealistic rendering

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Cited by 23 publications
(7 citation statements)
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“…they operate on the rendered image in the view plane. Some techniques also make use of the z ‐buffer to find relevant discontinuities [ST90, MBC02]. Object‐based methods , on the other hand, employ the geometry with their primitives, e.g.…”
Section: Low‐level Illustrative Visualization Techniquesmentioning
confidence: 99%
“…they operate on the rendered image in the view plane. Some techniques also make use of the z ‐buffer to find relevant discontinuities [ST90, MBC02]. Object‐based methods , on the other hand, employ the geometry with their primitives, e.g.…”
Section: Low‐level Illustrative Visualization Techniquesmentioning
confidence: 99%
“…There was several research works to find an effective manner of detection the silhouette in real-time [8], [9], [10], [11], [12], although the majority of the algorithms require a pre-process of the geometry or multiple rendering passes [13]. In the preceding cases there is no support geometry underlying the silhouette.…”
Section: The Silhouettementioning
confidence: 99%
“…Mitchell et al [2002] present a hardware-accelerated real-time image processing technique for extracting edges and enhancing images on a per-scene basis. Their technique renders fragment normals, z-values, and object identifiers of 3D geometry into textures using a render-to-texture implementation.…”
Section: Related Workmentioning
confidence: 99%