Proceedings of the 10th Annual Conference on Genetic and Evolutionary Computation 2008
DOI: 10.1145/1389095.1389374
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Real-time imitation-based adaptation of gaming behaviour in modern computer games

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“…Later, in [11], [12], the same approach was combined with imitation learning to evolve human-like NPCs. McPartland and Gallagher [13] applied reinforcement learning to solve combat and navigation tasks in a self-developed FPS.…”
Section: Related Workmentioning
confidence: 99%
“…Later, in [11], [12], the same approach was combined with imitation learning to evolve human-like NPCs. McPartland and Gallagher [13] applied reinforcement learning to solve combat and navigation tasks in a self-developed FPS.…”
Section: Related Workmentioning
confidence: 99%