2019
DOI: 10.1155/2019/1792304
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Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU

Abstract: Achieving the efficient rendering of a large animated crowd with realistic visual appearance is a challenging task when players interact with a complex game scene. We present a real-time crowd rendering system that efficiently manages multiple types of character data on the GPU and integrates seamlessly with level-of-detail and visibility culling techniques. The character data, including vertices, triangles, vertex normals, texture coordinates, skeletons, and skinning weights, are stored as either buffer objec… Show more

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Cited by 4 publications
(1 citation statement)
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References 44 publications
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“…Xue et al [20] presented an efficient rendering method for cloud computing environments using GPU-based visibility culling and a parallel rendering with a cluster of virtual machines. Dong et al [25] presented a crowd rendering system which integrates level-of-detail and visibility culling techniques for efficiently rendering an animated crowd. Anglada et al [4] proposed a method to estimate the visibility at two different levels for animated scenes.…”
Section: Previous Workmentioning
confidence: 99%
“…Xue et al [20] presented an efficient rendering method for cloud computing environments using GPU-based visibility culling and a parallel rendering with a cluster of virtual machines. Dong et al [25] presented a crowd rendering system which integrates level-of-detail and visibility culling techniques for efficiently rendering an animated crowd. Anglada et al [4] proposed a method to estimate the visibility at two different levels for animated scenes.…”
Section: Previous Workmentioning
confidence: 99%