2022
DOI: 10.3389/frvir.2022.801856
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Real-Time Locomotion on Soft Grounds With Dynamic Footprints

Abstract: When we move on snow, sand, or mud, the ground deforms under our feet, immediately affecting our gait. We propose a physically based model for computing such interactions in real time, from only the kinematic motion of a virtual character. The force applied by each foot on the ground during contact is estimated from the weight of the character, its current balance, the foot speed at the time of contact, and the nature of the ground. We rely on a standard stress-strain relationship to compute the dynamic deform… Show more

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Cited by 2 publications
(1 citation statement)
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“…In the resulting two‐way interaction, the character's behavior should dynamically adapt to the ongoing deformation. Such coupled interactions were proposed for lower‐body motions on soft natural grounds, such as mud or snow [APRC22]. However, to the best of our knowledge, no work has yet tackled the real‐time action‐reaction of the character's upper‐body in interaction with a natural environment.…”
Section: Related Workmentioning
confidence: 99%
“…In the resulting two‐way interaction, the character's behavior should dynamically adapt to the ongoing deformation. Such coupled interactions were proposed for lower‐body motions on soft natural grounds, such as mud or snow [APRC22]. However, to the best of our knowledge, no work has yet tackled the real‐time action‐reaction of the character's upper‐body in interaction with a natural environment.…”
Section: Related Workmentioning
confidence: 99%