2008
DOI: 10.2200/s00131ed1v01y200807cgr007
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Real-Time Massive Model Rendering

Abstract: Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies.

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Cited by 25 publications
(22 citation statements)
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References 102 publications
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“…In the past years the scientific community focused on the rendering and visualization, in real-time and possibly via web, of large 3D models. (Gobbetti, et al, 2006;Andujar and Brunet, 2008;Yoon, et al, 2008;Di Benedetto, et al, 2009). …”
Section: Online 3d Viewermentioning
confidence: 99%
“…In the past years the scientific community focused on the rendering and visualization, in real-time and possibly via web, of large 3D models. (Gobbetti, et al, 2006;Andujar and Brunet, 2008;Yoon, et al, 2008;Di Benedetto, et al, 2009). …”
Section: Online 3d Viewermentioning
confidence: 99%
“…So far, the challenge of visualizing large BIMs in real-time has merely been identified and is far from being addressed or even properly analyzed. Although visualizing large amounts of 3D-data in real-time is an active research topic by itself [12], there has been surprisingly little attention given to the specific case of visualizing large BIMs in real-time. Notable exceptions include recent approaches to take advantage of cloud computing to leverage sufficient rendering performance on mobile devices [13,14].…”
Section: Bim and Real-time Visualizationmentioning
confidence: 99%
“…When considering everyday use of 3D design and engineering applications, similar observations have been made. Experiments conducted at The Boeing Company show that low frame rate decreases a subjects feeling of continuous motion and that massive model visualization users require at least 16 Hz in order to be considered acceptable [21,12].…”
Section: Importance Of Interactivity and Frame Ratementioning
confidence: 99%
“…For an extensive survey, the reader can refer to [YGKM08] or [PG07]. These algorithms are usually based on the generation, in a preprocess step, of a scene data structure which represents the scene model at different levels of detail.…”
Section: Previous Workmentioning
confidence: 99%