2014
DOI: 10.1002/cpe.3329
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Real‐time multiview human pose tracking using graphics processing unit‐accelerated particle swarm optimization

Abstract: This paper describes how to achieve real-time tracking of 3D human motion using multiview images and graphics processing unit (GPU)-accelerated particle swarm optimization. The tracking involves configuring the 3D human model in the pose described by each particle and then rasterizing it in each 2D plane. The Compute Unified Device Architecture threads rasterize the columns of the triangles and perform the summing of the fitness values of pixels belonging to the processed columns. Such a parallel particle swar… Show more

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Cited by 9 publications
(6 citation statements)
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References 24 publications
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“…The tracking times were obtained on LeeWalk sequence [5] as well as on the P1S and P2S image sequences. A software rendering algorithm, which has been used in our previous work [24,34] has been utilized in CPU and CUDA implementations. At the beginning, the rendering algorithm performs the projection and transformation of the model vertices into vertices in image coordinates using the world transformation matrices.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…The tracking times were obtained on LeeWalk sequence [5] as well as on the P1S and P2S image sequences. A software rendering algorithm, which has been used in our previous work [24,34] has been utilized in CPU and CUDA implementations. At the beginning, the rendering algorithm performs the projection and transformation of the model vertices into vertices in image coordinates using the world transformation matrices.…”
Section: Resultsmentioning
confidence: 99%
“…Each trapezoid of the model undergoes a projection onto 2D image of each camera using parameters of Tsai camera model. The image of the trapezoid is obtained by projecting the corners and then rasterizing the triangles composing the trapezoid [34]. When rendering, back-face culling is executed, which searches for all normals that point away from the viewpoint and skips the associated faces.…”
Section: Resultsmentioning
confidence: 99%
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“…Rymut and Kwolek [29,30] show a particle swarm optimization implementation on GPU for 3D visual tracking purposes. They get a performance improvement of up to 12.8Â when using the GPU against a single-threaded CPU solution in a high-dimensional articulated tracking problem.…”
Section: Accelerated Particle Filters On Gpumentioning
confidence: 99%
“…In , the authors describe how to conduct high‐performance tracking of 3D human motion in real‐time using multi‐view images and particle swarm optimization. The tracking involves configuring the 3D human model, in the pose described by each particle, and then rasterizing it in each particle's 2D plane.…”
mentioning
confidence: 99%