Proceedings of the 2007 Symposium on Interactive 3D Graphics and Games 2007
DOI: 10.1145/1230100.1230131
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Real-time procedural volumetric fire

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Cited by 18 publications
(15 citation statements)
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“…For example, for editing fire animations, methods (e.g., [8,14]) have been presented to enable the user to deform the fire via a curve representing its route. Pighin et al [17] proposed a method for editing simulated flow fields via advected radial basis functions.…”
Section: Model Reductionmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, for editing fire animations, methods (e.g., [8,14]) have been presented to enable the user to deform the fire via a curve representing its route. Pighin et al [17] proposed a method for editing simulated flow fields via advected radial basis functions.…”
Section: Model Reductionmentioning
confidence: 99%
“…For example, one may use procedural methods to deform the flow fields [8,14], or may directly deform the density fields. Although these approaches allow for generating various stylized animations without the need for repeatedly running the simulations, the results are typically not guaranteed to satisfy the physical conservation laws; violating the mass conservation can easily lead to noticeable visible artifacts such as increasing/decreasing fluid mass.…”
Section: Introductionmentioning
confidence: 99%
“…Kim et al proposed a path based control method for 3D smoke simulation, in which animators could specify a 3D NURBS path for smoke [16]. [17] present a method for generating procedural volumetric fire through curve-based volumetric deformation and Perlin Noise. On the other hand, a group of control methods have also been developed to match target shapes directly.…”
Section: Related Workmentioning
confidence: 99%
“…For example, curve-based methods for creating various fire animations have been proposed [Lamorlette and Foster 2002;Fuller et al 2007]. These methods generate user-designed fire animations by deforming a curve representing the route of the fire.…”
Section: Related Workmentioning
confidence: 99%
“…Some procedural methods have also been proposed for creating various animations by deforming the flow fields [Lamorlette and Foster 2002;Fuller et al 2007]. Although these methods can create desired animations efficiently, the resulting flow field is not physically-correct, making the animations less realistic than those created using physicallybased simulation.…”
Section: Introductionmentioning
confidence: 99%