Proceedings of the 6th International Conference on Foundations of Digital Games 2011
DOI: 10.1145/2159365.2159385
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Real-time sensory substitution to enable players who are blind to play video games using whole body gestures

Abstract: Gesture-based interaction adds a new level of immersion to video games, but players who are blind are unable to play them as games use visual cues to indicate what gesture to provide and when. Though visual cues can be substituted with audio or haptic cues, this often requires access to the source code, which is not attainable for commercial games. We present a solution that uses real-time video analysis to detect the presence of a particular visual cue, which is then substituted with a vibrotactile cue that i… Show more

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Cited by 23 publications
(15 citation statements)
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“…Rector et al developed an application called Eyes-free Yoga using Kinect that allows visually impaired people to enjoy yoga. Morelli et al have reported cases in which visually impaired people can play sports games by identifying tactile feedback to their whole body according to physical movements [51].…”
Section: Audio and Inclusive Gamesmentioning
confidence: 99%
“…Rector et al developed an application called Eyes-free Yoga using Kinect that allows visually impaired people to enjoy yoga. Morelli et al have reported cases in which visually impaired people can play sports games by identifying tactile feedback to their whole body according to physical movements [51].…”
Section: Audio and Inclusive Gamesmentioning
confidence: 99%
“…Applications in this area mostly focus on controlling interfaces [11,42,46] and supporting users [34,42], especially those with physical impairments [17,40,47]. Common to these approaches is that they use Kinect's 3D depth camera for enabling gesture-based interactions.…”
Section: Related Workmentioning
confidence: 99%
“…According to Morelli and Folmer [ 4 ], gesture-based games typically simulate real physical activities because they use whole-body gestures. These kinds of games are intuitive to play, they have successfully attracted users, and they provide different social forms of gaming—especially because they allow natural interaction and immersion.…”
Section: Introductionmentioning
confidence: 99%