2011
DOI: 10.5121/ijma.2011.3303
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Real-Time Shadow Using a Combination of Stencil and the Z-Buffer

Abstract: In this paper we describe a real-time shadow generation with volume shadow algorithm in virtual

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Cited by 3 publications
(3 citation statements)
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“…Although shadows should be in the background compared to objects on the scene, they still carry information about the picture. Thus, a shadow can determine the positions and relationships between objects and light sources [1].…”
Section: Introductionmentioning
confidence: 99%
“…Although shadows should be in the background compared to objects on the scene, they still carry information about the picture. Thus, a shadow can determine the positions and relationships between objects and light sources [1].…”
Section: Introductionmentioning
confidence: 99%
“…This method is struggling when shadowing complex objects, and its implementation is greatly onerous [1,6,7].…”
Section: Related Workmentioning
confidence: 99%
“…Shadows enhance the 3D impression in order to make better immersive 3D feeling. Also, they depict relations between objects on a scene, so the distance between two virtual objects can be sensed more clearly [1].…”
Section: Introductionmentioning
confidence: 99%