1990
DOI: 10.1145/91394.91425
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Real time spline curves from interactively sketched data

Abstract: Hand-sketching is a particularly attractive solution to providing an intuitive design interface for modeling . The goal is to reduce the data collected from the input strokes an d to construct a curve that faithfully represents the sketche d data . This paper presents a new approach to interactiv e realtime handsketching in two or three dimensions and isbased on the new approach to general spline datafittin g presented in [10,8,9] .

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Cited by 11 publications
(9 citation statements)
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“…Previous methods on feature point detection either rely on preset constants and thresholds (Sezgin et al November 2001;Calhoun et al 2002), or don't support drawing arbitrary shapes (Schneider 1988;Banks & Cohen 1990).…”
Section: Related and Future Workmentioning
confidence: 99%
“…Previous methods on feature point detection either rely on preset constants and thresholds (Sezgin et al November 2001;Calhoun et al 2002), or don't support drawing arbitrary shapes (Schneider 1988;Banks & Cohen 1990).…”
Section: Related and Future Workmentioning
confidence: 99%
“…We deal with the false positives using the hybrid fit generation scheme described below. 3 While average based filtering performs better than simply comparing the curvature data against a hard coded threshold, it is still clearly not free of empirical constants. As we explain when considering future work, scale space provides a better approach for dealing with noisy data without having to make a priori assumptions about the scale of relevant features.…”
Section: Vertex Detectionmentioning
confidence: 99%
“…The work in [3] describes a system for generating realtime spline curves from interactively sketched data. They focus on using knot removal techniques to approximate strokes known to be composed only of curves, and do not handle single strokes that contain both lines and curves.…”
Section: Related Workmentioning
confidence: 99%
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“…In that system, path geometry and path timing specifications were decoupled, loosing thus the advantages of performance approaches. Banks and Cohen [6] proposed for their drafting tool an incremental version of the Lyche and Mørken algorithm [22] that does not have the aforementioned drawbacks and could be used in a performance animation context. Their method shares with ours the idea of processing successive portions of the input curve which are then spliced together, but is unable to ensure constant latency times and memory needs [4].…”
Section: Data Reductionmentioning
confidence: 99%