2018
DOI: 10.1109/access.2018.2859445
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Real-Time Stereo Vision System: A Multi-Block Matching on GPU

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Cited by 32 publications
(17 citation statements)
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“…The SVS obtains 3-D information from two images captured from two different cameras separated by a known distance. Similar design of SVS can be found in the literature, 27 29 The developed computer program for 3-D point localization using SVS can be divided into five steps: images capture, camera calibration, pattern match, computing pixel coordinates to angles, and triangulation. Figure 4 shows the localization of a 3-D point in the scene using the developed SVS.…”
Section: Svs Implementationmentioning
confidence: 99%
“…The SVS obtains 3-D information from two images captured from two different cameras separated by a known distance. Similar design of SVS can be found in the literature, 27 29 The developed computer program for 3-D point localization using SVS can be divided into five steps: images capture, camera calibration, pattern match, computing pixel coordinates to angles, and triangulation. Figure 4 shows the localization of a 3-D point in the scene using the developed SVS.…”
Section: Svs Implementationmentioning
confidence: 99%
“…We have compared our results with recently published methods (i.e. [4–8 ]) to show the competitiveness of the proposed method in this Letter. Their method were developed with different framework architectures including the deep learning method in [9 ].…”
Section: Introductionmentioning
confidence: 94%
“…FPGA , GPU , DSP , and multicore-CPUs are widely used to accelerate the time taken by different stereo matching algorithms. Chang and Maruyama have developed a real-time stereo vision system using multi-block matching on GPU [1]. They used gray images and they calculated the pixel matching cost using Normalized Cross-Correlation (NCC).…”
Section: A Al-marakeby M Zakimentioning
confidence: 99%