2001
DOI: 10.1007/3-540-44690-7_3
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Real-Time Tracking of Articulated Human Models Using a 3D Shape-from-Silhouette Method

Abstract: This paper describes a system which acquires 3D data and uses the data to track an eleven degree of freedom human model in real-time. Using four cameras we create a time-varying volumetric image (a visual hull) of whatever object is moving in the space observed by all four cameras. We are currently operating the sensor in a volume of approximately 500,000 voxels (1.5 inch cubes) at a rate of 25 Hz. We are able to track the upper body dynamics of a human within the workspace. The system is able to track the x, … Show more

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Cited by 20 publications
(15 citation statements)
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“…Voxels lying outside of the silhouette in at least one view do not belong to the intersection of the cones and can be discarded. Because of their simplicity, voxel-based procedures have been used for body tracking [26][27][28][29][30]. Their drawback is their tendency to be expensive as a high number must be projected into the image planes.…”
Section: Reconstructionmentioning
confidence: 99%
“…Voxels lying outside of the silhouette in at least one view do not belong to the intersection of the cones and can be discarded. Because of their simplicity, voxel-based procedures have been used for body tracking [26][27][28][29][30]. Their drawback is their tendency to be expensive as a high number must be projected into the image planes.…”
Section: Reconstructionmentioning
confidence: 99%
“…In the computer vision community, researchers have built kinematic models of the human body in order to determine a sequence of poses of the body in video succession [1][2][3]. These models are not very useful in our application, however, since they do not model or predict motions.…”
Section: Motion Trackingmentioning
confidence: 99%
“…The tasks involve single and double arm movements, gripping, single and double arm lifting, normal walking, stair walking, and stepping over objects. 3 Second Year Research:…”
mentioning
confidence: 99%
“…In [11], Luck et. al., generate a 3D voxelized model of a moving human, extracting the moving form using adaptive background subtraction and thresholding in real-time.…”
Section: Introductionmentioning
confidence: 99%