2020
DOI: 10.48550/arxiv.2004.09468
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Real World Games Look Like Spinning Tops

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Cited by 10 publications
(19 citation statements)
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“…Would the benefits of RAP disappear if a single adversary had the ability to represent mixed Nash (for example, by adding a source of randomness to the adversary state)? Another interesting question to ask is whether the minimax games described here satisfy the "games-of-skill" hypothesis [5] which would provide an optimization-based reason for including adversary populations.…”
Section: Discussionmentioning
confidence: 99%
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“…Would the benefits of RAP disappear if a single adversary had the ability to represent mixed Nash (for example, by adding a source of randomness to the adversary state)? Another interesting question to ask is whether the minimax games described here satisfy the "games-of-skill" hypothesis [5] which would provide an optimization-based reason for including adversary populations.…”
Section: Discussionmentioning
confidence: 99%
“…The use of a single adversary in the robustness literature is in contrast to the multi-player game literature. In multi-player games, large sets of adversaries are used to ensure that an agent cannot easily be exploited [29,5,3]. Drawing inspiration from this literature, we introduce RAP (Robustness via Adversary Populations): a randomly initialized population of adversaries that we sample from at each rollout and train alongside the agent.…”
Section: Introductionmentioning
confidence: 99%
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“…An empirical game theory and α-rank approach focuses on 2-player zero-sum games, and analyses them in terms of the transitive and non-transitive relationships between sampled strategies at playing the game [55], [56]. It shares a perspective with this work of creating 'tools that enable the discovery of a topology over games', and in reducing the role of human-crafted dimensions, but using graph theory to analyse the results of agent match-ups.…”
Section: Properties Of Agentsmentioning
confidence: 99%
“…The central limitation of the Elo system is that it assumes transitivity. This is not necessarily the case, and in fact there are games -such as rock-paper-scissors -where the Elos assigned to each player are entirely uninformative [25]- [27].…”
Section: Ratings and Elomentioning
confidence: 99%