2016 9th International Symposium on Computational Intelligence and Design (ISCID) 2016
DOI: 10.1109/iscid.2016.1064
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Realistic 3D Facial Wrinkles Simulation Based on Tessellation

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Cited by 2 publications
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“…A widely used solution in the scientific literature for simulating synthetic avatars is game engines based on OpenGL or DirectX [13]. However, the use of these tools is not the most optimal choice for mobile platforms [14] because their operating systems, such as iOS, have their own hardware accelerator.…”
Section: Development Of a Means For Changing Surface Properties Of A ...mentioning
confidence: 99%
“…A widely used solution in the scientific literature for simulating synthetic avatars is game engines based on OpenGL or DirectX [13]. However, the use of these tools is not the most optimal choice for mobile platforms [14] because their operating systems, such as iOS, have their own hardware accelerator.…”
Section: Development Of a Means For Changing Surface Properties Of A ...mentioning
confidence: 99%