2013 Digital Heritage International Congress (DigitalHeritage) 2013
DOI: 10.1109/digitalheritage.2013.6743722
|View full text |Cite
|
Sign up to set email alerts
|

Realistic virtual reproductions. Image-based modelling of geometry and appearance

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
4
0

Year Published

2015
2015
2019
2019

Publication Types

Select...
3
2

Relationship

0
5

Authors

Journals

citations
Cited by 5 publications
(4 citation statements)
references
References 10 publications
0
4
0
Order By: Relevance
“…The farms of distributed rendering for images of high realism and complexity will be very useful for the research so the need to have more cores is beneficial to improve the rendering time so this project can be improved in increasing the number of cores without the need to use more computers, as it has the case of [12] that uses GPU-based engines which has a greater number of cores in order to reduce time. In the rendering of the prototype, it can have imbalances in a certain number of nodes in Table II, they are appreciated five moments of imbalance in the render these are due to several factors of which it has the issue of communication between nodes, more pixels in a strip of rendering and processes outside the rendering therefore it is desirable that the participating nodes are not doing other work that weaken to have an effective result.…”
Section: Discussionmentioning
confidence: 99%
“…The farms of distributed rendering for images of high realism and complexity will be very useful for the research so the need to have more cores is beneficial to improve the rendering time so this project can be improved in increasing the number of cores without the need to use more computers, as it has the case of [12] that uses GPU-based engines which has a greater number of cores in order to reduce time. In the rendering of the prototype, it can have imbalances in a certain number of nodes in Table II, they are appreciated five moments of imbalance in the render these are due to several factors of which it has the issue of communication between nodes, more pixels in a strip of rendering and processes outside the rendering therefore it is desirable that the participating nodes are not doing other work that weaken to have an effective result.…”
Section: Discussionmentioning
confidence: 99%
“…We have demonstrated a practical methodology for appearance acquisition which was previously introduced in (Martos and Ruiz, 2013), and is specifically applied here for the production of reilluminable architectural orthoimages. It is suitable for outdoor situations, where the illumination can be variable and uncontrolled.…”
Section: Discussionmentioning
confidence: 99%
“…Immovable and outdoor items are normally limited to the existing and uncontrolled natural illumination. This paper demonstrates a practical methodology for appearance acquisition, previously introduced in (Martos and Ruiz, 2013), applied here specifically for the production of re-illuminable architectural orthoimages. It is suitable for outdoor environments, where the illumination is variable and uncontrolled.…”
mentioning
confidence: 99%
“…Structure from Motion (SfM) has recently emerged as a viable alternative to laser scanning, and provides an accurate if less precise means of 3D modeling based on the overlap of photographs taken from multiple viewpoints (Martos andRuiz 2013, Smith et al 2013). SfM and indirect data capture methods may be useful in 3D modeling and reconstructing historic environments where precision can interfere with other project goals such as real-time navigation, exploration and interactivity.…”
Section: Challenge 3 Identify the Appropriate Level Of Precisionmentioning
confidence: 99%