2018
DOI: 10.1111/cgf.13450
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Realtime Performance‐Driven Physical Simulation for Facial Animation

Abstract: We present the first realtime method for generating facial animations enhanced by physical simulation from realtime performance capture data. Unlike purely data‐based techniques, our method is able to produce physical effects on the fly through the simulation of volumetric skin behaviour, lip contacts and sticky lips. It remains however practical as it does not require any physical/medical data which are complex to acquire and process, and instead relies only on the input of a blendshapes model. We achieve rea… Show more

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Cited by 13 publications
(8 citation statements)
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“…Li et al presented a system to combine arbitrary triangle mesh animations with physically based Finite Element Method (FEM) simulation, enabling control both in space and time [LXB17]. Researchers also added physics to facial animation, by forming facial blendshapes as a basis of forces [BSC16], using the original animation as per‐frame rest poses [KBB*17], or augmenting real‐time performance capture with physics [BS19]. Researchers at Pixar, focusing on providing state‐of‐the‐art nonlinear elasticity models (we use their neo‐Hookean material [SGK18] in our work), also demonstrated how to effectively use constraints to add secondary soft‐tissue dynamics [SGK18, SGK19, KDGI19].…”
Section: Related Workmentioning
confidence: 99%
“…Li et al presented a system to combine arbitrary triangle mesh animations with physically based Finite Element Method (FEM) simulation, enabling control both in space and time [LXB17]. Researchers also added physics to facial animation, by forming facial blendshapes as a basis of forces [BSC16], using the original animation as per‐frame rest poses [KBB*17], or augmenting real‐time performance capture with physics [BS19]. Researchers at Pixar, focusing on providing state‐of‐the‐art nonlinear elasticity models (we use their neo‐Hookean material [SGK18] in our work), also demonstrated how to effectively use constraints to add secondary soft‐tissue dynamics [SGK18, SGK19, KDGI19].…”
Section: Related Workmentioning
confidence: 99%
“…Such a method has been applied in the field of simulation and animation to solve various approximation problems. To generate real-time facial animations, Barrielle et al [66] applied first-order Taylor approximation to the computations of the Singular Value Decomposition, thereby significantly accelerating the simulation of volumetric forces. Shen et al [67] adopted a finite Taylor series approximation of the potential energy to avoid numerical singularity and instability during the simulation of inextensible ribbon.…”
Section: Related Workmentioning
confidence: 99%
“…They were briefly demonstrated as an example of more general work on adhesion by Gascón et al [18], but they did no consider accurately modelling the lips or the way they stick. Barrielle and Stoiber used spring based constraints to model sticky lips [19]. In contrast to Barrielle and Stoiber's work, our finite element method approach produces more physically realistic sticky lip behaviours, such as the continuous "zippering" as the mouth opens.…”
Section: Related Workmentioning
confidence: 99%
“…These distances show a quantitative improvement in the behaviour of the model when stickiness is included. [19], where the mouth opens twice. The graph was generated from a portion of the video accompanying their paper [19].…”
Section: Opening Over Timementioning
confidence: 99%
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