2017
DOI: 10.1016/j.apal.2016.10.009
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Reasoning about equilibria in game-like concurrent systems

Abstract: Our aim is to develop techniques for reasoning about gamelike concurrent systems, where the components of the system act rationally and strategically in pursuit of logicallyspecified goals. We first present a computational model for such systems, and investigate its properties. We then define and investigate a branching-time logic for reasoning about the equilibrium properties of such systems. The key operator in this logic is a path quantifier [NE]', which asserts that ' holds on all Nash equilibrium computat… Show more

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Cited by 17 publications
(29 citation statements)
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“…Pure-strategy Nash equilibria in Boolean games have been studied previously (e.g., in [8,4,13,5]) but, to the best of our knowledge, apart from a very recent exception (see [15]), not in game models where the players are allowed to interact for an infinite number of rounds, which is the setting our main results pertain to. In particular, in [15], the present framework was extended in order to consider both linear-time and branching-time goals as well as explicit structures (arenas, boards) where the games are played.…”
Section: Related Workmentioning
confidence: 98%
See 2 more Smart Citations
“…Pure-strategy Nash equilibria in Boolean games have been studied previously (e.g., in [8,4,13,5]) but, to the best of our knowledge, apart from a very recent exception (see [15]), not in game models where the players are allowed to interact for an infinite number of rounds, which is the setting our main results pertain to. In particular, in [15], the present framework was extended in order to consider both linear-time and branching-time goals as well as explicit structures (arenas, boards) where the games are played.…”
Section: Related Workmentioning
confidence: 98%
“…In particular, in [15], the present framework was extended in order to consider both linear-time and branching-time goals as well as explicit structures (arenas, boards) where the games are played.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, the application of the exponential Vardi-Wolper construction for LTL can be avoided by replacing it with the equivalent linear alternating word automaton [Vardi 1996]. In this way, we can avoid the +1 in the tower of exponential of STL [KT] complexity, obtaining an optimal 2EXPTIME algorithm [Alur et al 2002;Gutierrez et al 2014].…”
Section: Complexity Of Reasoning About Games In Stlmentioning
confidence: 99%
“…2 Since many natural formulas have a small number of quantifiers, and even smaller nesting depth of blocks of quantifiers, the complexity of the model-checking problem is not as bad as it seems. Several solution concepts can be expressed as SL formulas with a small number of quantifiers [9,18,26,29,30,37]. We illustrate this by expressing uniqueness of various solution concepts, including winning-strategies in two-player zero-sum games and equilibria in multi-player non zero-sum games.…”
Section: Introductionmentioning
confidence: 99%