2020
DOI: 10.2196/18479
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Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design

Abstract: Background Although many studies have recently been published on the value of serious games for medical education, little attention has been given to the role of dark play (choosing unacceptable actions in games). Objective This study aimed to investigate potential differences in the characteristics of medical students who have the opportunity to choose normal or dark play in a serious game. This study also aimed to compare their reasons for choosing a … Show more

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Cited by 10 publications
(17 citation statements)
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“…It is impossible to neglect to include content in digital games. All studies on educational digital game design emphasise the need for learning content for all ranges of user including children (Balli, 2018;Herodotou, 2018;Kiili & Ketamo, 2017;Lowrie, 2015; van den Heuvelhttp://ijlter.org/index.php/ijlter Panhuizen et al, 2013), teenagers (Lester et al, 2014;Marcelo Leandro et al, 2018;Mohd Jamel et al, 2019;Pedersen et al, 2016;Raffety et al, 2016), adults (Brown et al, 2018;Buijs-Spanjers et al, 2020;Gaspar et al, 2020;Kuk et al, 2012;Ross et al, 2014;Vecchia et al, 2015), and the elderly (Cota et al, 2015). In the STEM digital game context, we define STEM learning content as the scientific topic, themes, beliefs, concepts, and facts related to STEM that are often grouped within each subject or learning as part of the knowledge, skills, values and attitudes that are expected to be learned in the digital game.…”
Section: The Need For Stem Learning Contentmentioning
confidence: 99%
See 1 more Smart Citation
“…It is impossible to neglect to include content in digital games. All studies on educational digital game design emphasise the need for learning content for all ranges of user including children (Balli, 2018;Herodotou, 2018;Kiili & Ketamo, 2017;Lowrie, 2015; van den Heuvelhttp://ijlter.org/index.php/ijlter Panhuizen et al, 2013), teenagers (Lester et al, 2014;Marcelo Leandro et al, 2018;Mohd Jamel et al, 2019;Pedersen et al, 2016;Raffety et al, 2016), adults (Brown et al, 2018;Buijs-Spanjers et al, 2020;Gaspar et al, 2020;Kuk et al, 2012;Ross et al, 2014;Vecchia et al, 2015), and the elderly (Cota et al, 2015). In the STEM digital game context, we define STEM learning content as the scientific topic, themes, beliefs, concepts, and facts related to STEM that are often grouped within each subject or learning as part of the knowledge, skills, values and attitudes that are expected to be learned in the digital game.…”
Section: The Need For Stem Learning Contentmentioning
confidence: 99%
“…Some have stated that the results from the pre-and post-tests indicate that there is an improvement in the level of STEM conceptual understanding. This result has mostly been tested among teen and adult populations (Brown et al, 2018;Buijs-Spanjers et al, 2020;Gaspar et al, 2020;Vecchia et al, 2015). For people that have a well-developed level of brain function, their learning and conceptual understanding will improve a lot.…”
Section: Stem Learning Outcomementioning
confidence: 99%
“…The majority of the games are realized as a desktop computer game (n = 7) or online or web app (n = 9). Apart from games outside a specific subject area, desktop games are mostly used in the field of medicine [27,40,41,43], while online/web app games are often used in computer science [29,30,[33][34][35]. Two games describe a setup where teams work with computers but the game takes place in presence [24,45,46].…”
Section: Methodsmentioning
confidence: 99%
“…The work aims to provide feedback based on the emotional state. The other games in this area have the purpose of motivating or engaging students [32,33,41,43,45,48], or increasing the learning effect [29,30,33,35,[37][38][39][40][46][47][48].…”
Section: Serious Game Objectivementioning
confidence: 99%
“…This kind of game emphasized a specific purpose such as education, scientific exploration, city management, etc. [8][9][10]. The smart city serious game aims to simulate the implementation of the smart city based on features.…”
Section: Introductionmentioning
confidence: 99%