2012
DOI: 10.1037/a0028481
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Reassessing media violence effects using a risk and resilience approach to understanding aggression.

Abstract: Public discourse about the effect of violent media on aggression has become contentious. We propose that violent media effects can best be understood within a risk and resilience framework that considers multiple factors that facilitate or inhibit aggression. In a prospective study, 430 third through fourth grade children, their peers, and their teachers were surveyed twice during the school year, about 6 months apart. Six risk/protective factors for aggression were measured: media violence exposure (TV, movie… Show more

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Cited by 96 publications
(105 citation statements)
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References 57 publications
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“…It is not the case that media violence researchers believe that viewing media violence necessarily causes aggressive behaviors. Instead, most understand the multi-causal nature of aggression, where media violence is simply one of about 100 known risk factors for aggression [59]. When it is present, the odds of responding aggressively to a provocation increase in a predictable way, and when it is removed, the odds of aggression decrease in a predictable way.…”
Section: Flaw 3: Lack Of Empirical Evidence For Catharsismentioning
confidence: 99%
“…It is not the case that media violence researchers believe that viewing media violence necessarily causes aggressive behaviors. Instead, most understand the multi-causal nature of aggression, where media violence is simply one of about 100 known risk factors for aggression [59]. When it is present, the odds of responding aggressively to a provocation increase in a predictable way, and when it is removed, the odds of aggression decrease in a predictable way.…”
Section: Flaw 3: Lack Of Empirical Evidence For Catharsismentioning
confidence: 99%
“…The majority of studies propose negative effects of playing violent video games. However, violent gaming has been identified as only one amongst other factors when predicting antisocial behavior (Gentile & Bushman, 2012).…”
Section: Media Use Video Games and Violencementioning
confidence: 99%
“…Rather, it is the combination of multiple risk factors that increases the risk of aggression or externalizing behavior (cf. Gentile & Bushman, 2012).…”
Section: Discussionmentioning
confidence: 99%
“…As Gentile and Bushman (2012) point out, using violent media could be seen as just one among various risk factors for subsequent aggressive behavior, such as hostile attribution bias, prior involvement in a physical fight, gender, and prior physical victimization. Thus, being exposed to violent VGs is not the only factor that potentially predicts aggression.…”
Section: A Risk and Resilience Framework For Vg Usementioning
confidence: 99%