2007
DOI: 10.1016/j.cosrev.2007.09.002
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Recent development in computational complexity characterization of Nash equilibrium

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Cited by 3 publications
(4 citation statements)
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“…In the case of the infinite support probability measure, the majority of the support pure strategies cannot be recurred even once as a number of the recurred ones constitute the zero-measure set [5], [6]. However, for most classes of infinite twoperson non-cooperative games their solutions are unknown or at least are non-effectively computable [1], [2], [7]. Then, the conversion of the infiniteness into finiteness is needed anyway.…”
Section: Infinite Two-person Non-cooperative Games Isomorphic To mentioning
confidence: 99%
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“…In the case of the infinite support probability measure, the majority of the support pure strategies cannot be recurred even once as a number of the recurred ones constitute the zero-measure set [5], [6]. However, for most classes of infinite twoperson non-cooperative games their solutions are unknown or at least are non-effectively computable [1], [2], [7]. Then, the conversion of the infiniteness into finiteness is needed anyway.…”
Section: Infinite Two-person Non-cooperative Games Isomorphic To mentioning
confidence: 99%
“…Nevertheless, the satisfied requirements (12) are not the concluding step in converting the infinite game (3) into the bimatrix game. We should firstly arrange the finite game (6) by (7) into the bimatrix game. Secondly, acceptance of the drawn bimatrix game depends on features of its solution, approximating a solution of the infinite game (3).…”
Section: Requirements To the Samplingmentioning
confidence: 99%
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“…ON COMPACT ACTION SPACES Finding NE-solutions in even the finite noncooperative game is a computational difficulty [8], [34], [35]. Locally, solving dyadic games with three players takes some technique of visualization of the cube of situations in pure strategies [6], [10], whereupon dyadic games with four players and more are solved purely in analytics, requiring more computational resources [10], [36].…”
Section: Solving Noncooperative Gamesmentioning
confidence: 99%