“…Given that the majority in those sectors are not AI experts developing AI systems for them requires us to investigate the human aspect of such systems. Our analysis shows that application domains have specifically targeted gaming [ 63 , 70 , 165 , 174 , 211 ], interactive technologies [ 69 , 112 , 113 , 118 , 130 , 131 , 133 , 134 , 135 , 137 , 140 , 144 , 152 , 153 , 155 , 212 , 213 ], medicine [ 49 , 57 , 67 , 110 , 114 , 180 , 192 , 193 , 203 , 214 , 215 ], psychiatry [ 98 ], music [ 65 , 83 , 85 , 102 , 153 ], sports [ 126 ], dating [ 60 ], video production [ 84 ], assistive technologies [ 2 , 80 , 86 , 88 , 89 , 96 , 117 , 141 ,…”