2006
DOI: 10.1093/ietisy/e89-d.12.2957
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Recognizing and Analyzing of User's Continuous Action in Mobile Systems

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Cited by 4 publications
(3 citation statements)
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“…Although more accurate gesture recognition may be on the horizon, Baek, Jang, and Yun (2006) reported incorrect gesture recognition of 5%-10% in participants' use of a handheld fishing game that included accelerometers for tilt and gesture recognition.…”
Section: Selection Methodsmentioning
confidence: 99%
“…Although more accurate gesture recognition may be on the horizon, Baek, Jang, and Yun (2006) reported incorrect gesture recognition of 5%-10% in participants' use of a handheld fishing game that included accelerometers for tilt and gesture recognition.…”
Section: Selection Methodsmentioning
confidence: 99%
“…(6) Similarly, in gesture detection, an input gesture is detected by setting a threshold value for the acceleration values acquired from an accelerometer. (1) There is a trade-off between false positives and false negatives, and it is difficult to reduce both at the same time. The F-measure can be used as an index to evaluate the recognition accuracy in such a case, and the F1-score has been used in many studies.…”
Section: Gesture Detection By Accelerometermentioning
confidence: 99%
“…• False positive (for gesture detection): a detected gesture is output when no gesture is performed • False negative (for gesture detection): no result is output when a gesture is performed • False classification (for gesture classification): an incorrect gesture is output Generally, in gesture detection, the existence of a gesture is determined by setting a threshold value and detecting whether the acceleration value exceeds the threshold. (1,2) Setting a threshold to make gestures easier to detect reduces false negatives but increases false positives due to noise. On the other hand, setting a threshold to make gestures harder to detect reduces false positives but increases false negatives.…”
Section: Introductionmentioning
confidence: 99%