Proceedings of the 42nd ACM Technical Symposium on Computer Science Education 2011
DOI: 10.1145/1953163.1953241
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Recognizing computational thinking patterns

Abstract: End-user game design tools are effective in motivating and exposing students with no prior programming experience to computer science. However, while there is good evidence that these environments are effective motivators, the question remains what do students actually learn? For our purposes, using AgentSheets, we would like to know if students can apply the knowledge obtained from programming games to creating science simulations. Specifically, we want to better understand if students are able to recognize C… Show more

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Cited by 133 publications
(63 citation statements)
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References 11 publications
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“…(Barr, Harrison & Conery, 2011;Basawapatna et al, 2011;Berland & Wilensky, 2015;Bers, 2010;ISTE & CSTA, 2011;Denning, 2012;Furber, 2012;Guzdial, 2008;Kafai, 2016;Kilpeläinen, 2010;Lu & Fletscher, 2009;NAACE, 2014;Papert, 1996;Snapp & Neumann, 2015;Williamson, 2015;Williamson, 2016) ies. Basawapatna et al, 2011;Berland & Wilensky, 2015;Bers, 2010;ISTE & CSTA, 2011;Furber, 2012;Grover & Pea, 2013;Guzdial, 2008;Kilpeläinen, 2010;Lu & Fletscher, 2009;National Research Council, 2012;Papert, 1996;Park & Jeon, 2015;Wilensky & Reisman, 2006;Williamson, 2016;Wing, 2006) 1.4. Data organization 1 0 9 8 18 (Barr, Harrison & Conery, 2011;Berland & Wilensky, 2015;Bers, 2010;Guzdial, 2008;Kafai & Burke, 2014;Kilpeläinen, 2010;Papert, 1996;National Research Council, 2010;Sengupta et al, 2013;…”
Section: Resultsmentioning
confidence: 99%
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“…(Barr, Harrison & Conery, 2011;Basawapatna et al, 2011;Berland & Wilensky, 2015;Bers, 2010;ISTE & CSTA, 2011;Denning, 2012;Furber, 2012;Guzdial, 2008;Kafai, 2016;Kilpeläinen, 2010;Lu & Fletscher, 2009;NAACE, 2014;Papert, 1996;Snapp & Neumann, 2015;Williamson, 2015;Williamson, 2016) ies. Basawapatna et al, 2011;Berland & Wilensky, 2015;Bers, 2010;ISTE & CSTA, 2011;Furber, 2012;Grover & Pea, 2013;Guzdial, 2008;Kilpeläinen, 2010;Lu & Fletscher, 2009;National Research Council, 2012;Papert, 1996;Park & Jeon, 2015;Wilensky & Reisman, 2006;Williamson, 2016;Wing, 2006) 1.4. Data organization 1 0 9 8 18 (Barr, Harrison & Conery, 2011;Berland & Wilensky, 2015;Bers, 2010;Guzdial, 2008;Kafai & Burke, 2014;Kilpeläinen, 2010;Papert, 1996;National Research Council, 2010;Sengupta et al, 2013;…”
Section: Resultsmentioning
confidence: 99%
“…Data organization 1 0 9 8 18 (Barr, Harrison & Conery, 2011;Berland & Wilensky, 2015;Bers, 2010;Guzdial, 2008;Kafai & Burke, 2014;Kilpeläinen, 2010;Papert, 1996;National Research Council, 2010;Sengupta et al, 2013;Williamson, 2016) 1.5. Basawapatna et al, 2011;Berland & Wilensky, 2015;Guzdial, 2008;Williamson, 2016) (Barr & Stephenson, 2011;Bundy, 2007;Denning & Freeman, 2009;Denning, 2012;Grover & Pea, 2013;Guzdial, 2008;Jacobson & Wilensky, 2006;Lu & Fletscher, 2009;Miller & Settle, 2011;National Research Council, 2012;Papert, 1996;Snapp & Neumann, 2015;Williamson, 2016;Wing, 2006;Wolz et al, 2011;Yadav et al, 2014) 2.2. Programming processes 0 0 9 4 13 (Aho, 2012;Basawapatna et al, 2011;Denning, 2012;Kafai, 2016;Lu & Fletscher, 2009;Wing, 2008) ies As observed in Table 2, CT was defined mostly within the context of problem solving, technology and thinking.…”
Section: Resultsmentioning
confidence: 99%
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“…In the case of AgentSheets, validation has gone much further. Related to cognitive challenges, the Computational Thinking Pattern Analysis research instrument [44][45][46][47][48] has shown that users, by building games with AgentSheets, can acquire important Computational Thinking abstractions, which they can later leverage to build scientific simulations [49]. Howland has explored similar Computational Thinking transfer in the context of the FLIP gameprogramming tool [50].…”
Section: Blocks Are Arranged Geometrically To Define Syntaxmentioning
confidence: 99%
“…As the main tools of the Scalable Game Design curriculum [51,86], AgentSheets and AgentCubes include the mechanisms described below. They are being used by students around the world [87,88] and have been tested with respect to cognitive [47] and affective challenges [3].…”
Section: Shifting Focus To Semantic and Pragmatic Obstaclesmentioning
confidence: 99%