2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII) 2017
DOI: 10.1109/acii.2017.8273575
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Recognizing induced emotions of movie audiences: Are induced and perceived emotions the same?

Abstract: Abstract-Predicting the emotional response of movie audiences to affective movie content is a challenging task in affective computing. Previous work has focused on using audiovisual movie content to predict movie induced emotions. However, the relationship between the audience's perceptions of the affective movie content (perceived emotions) and the emotions evoked in the audience (induced emotions) remains unexplored. In this work, we address the relationship between perceived and induced emotions in movies, … Show more

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Cited by 41 publications
(19 citation statements)
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“…We describe below collection of the extended annotations [19] of the C. LIRIS-ACCEDE database with their detailed statistics. These include transcripts of movie dialogues with word timings and affective cue labels in Section 3.3, perceived emotion annotations in Section 3.4, and an analysis of agreement on perceived and induced emotion annotations in Section 3.5.…”
Section: Extended Annotations Of Liris-accedementioning
confidence: 99%
See 1 more Smart Citation
“…We describe below collection of the extended annotations [19] of the C. LIRIS-ACCEDE database with their detailed statistics. These include transcripts of movie dialogues with word timings and affective cue labels in Section 3.3, perceived emotion annotations in Section 3.4, and an analysis of agreement on perceived and induced emotion annotations in Section 3.5.…”
Section: Extended Annotations Of Liris-accedementioning
confidence: 99%
“…Besides investigating discriminative power of multimodal features, we studied the impact of including temporal information on the recognition performance as well as different fusion strategies for combining multimodal information (i.e., audio, visual, lexical movie content, perceived emotion and aesthetic highlight annotations as well as spectators' physiological and behavioral reactions). This paper is the extension of our previous work [19], addressing the following research questions:…”
Section: Introductionmentioning
confidence: 98%
“…From an affective computing point of view, attempting to capture gambling emotions results in several open issues that need to be investigated, such as the synchronous capture of physiological and behavioural signals and the identification of the most important modalities for emotion detection while gambling [41], [42], [43], [48]. Moreover, we need to identify how the different modalities correlate during an experience, e.g.…”
Section: Emotions Regulation and Persuasive Responsible Gamblingmentioning
confidence: 99%
“…A combination of different multimodal measures, such as facial expressions and galvanic skin response, can help us better understand the role of emotions in gambling. From an affective computing point of view, attempting to capture gambling emotions results in several open issues that need to be investigated, such as the synchronous capture of physiological and behavioural signals and the identification of the most important modalities for emotion detection while gambling [26], [27], [28], [29]. Moreover, we need to identify how the different modalities correlate during an experience, e.g., the correlation between galvanic skin response and facial expressions (intrapersonal correlations) [30].…”
Section: Emotions Regulation and Persuading Responsible Gamblingmentioning
confidence: 99%