2020
DOI: 10.2196/preprints.26344
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Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review (Preprint)

Abstract: BACKGROUND Virtual reality (VR) is increasingly being used for the assessment and treatment of impairments arising from acquired brain injuries (ABIs) due to perceived benefits over traditional methods. However, no tailored options exist for the design and implementation of VR for ABI rehabilitation and, more specifically, traumatic brain injury (TBI) rehabilitation. In addition, the evidence base lacks systematic reviews of immersive VR use for TBI rehabilitation. Recommendations for t… Show more

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Cited by 3 publications
(3 citation statements)
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“…For instance, qualitative studies could explore the subjective experiences of patients and therapists, including their perceptions of the benefits and challenges of using VTs. The selected studies use a variety of methods in collating users experience, but as highlighted by Brassel et al (2021), it is important that future research into ABI rehabilitation should consider a stepwise approach to VR development, utilising co-design studies with end users to larger controlled trials. These approaches, along with surveys and interviews could be used to gather data on both patient and therapists experience, providing a rich source of information to improve VT systems.…”
Section: Discussionmentioning
confidence: 99%
“…For instance, qualitative studies could explore the subjective experiences of patients and therapists, including their perceptions of the benefits and challenges of using VTs. The selected studies use a variety of methods in collating users experience, but as highlighted by Brassel et al (2021), it is important that future research into ABI rehabilitation should consider a stepwise approach to VR development, utilising co-design studies with end users to larger controlled trials. These approaches, along with surveys and interviews could be used to gather data on both patient and therapists experience, providing a rich source of information to improve VT systems.…”
Section: Discussionmentioning
confidence: 99%
“…It is therefore possible that a small portion of the errors in the depth dimension may be attributed to the vergence/accommodation conflict inherent in virtual reality headsets. Therefore, as discussed by Brassel et al (2021), further efforts are required in order to make virtual environments more realistic, thus improving the performances of participants.…”
Section: Effect Of the Depth Dimension On The Difficulty Of The Task ...mentioning
confidence: 99%
“…This is more often experienced by immersive VE participants, and very rarely by nonimmersive VR users (Venkatakrishnan et al, 2023;Sokołowska, 2024). Despite these (a) unfavorable effects (Drazich et al, 2023;Dopsaj et al, 2024), but also (b) the lack of standardization of virtual tools/environments (Kourtesis et al, 2021;Porffy et al, 2022;Kim et al, 2023;Holmqvist et al, 2024), (c) researching to prepare recommendations for the use of VR in specific patient populations (Juras et al, 2019;Brassel et al, 2021;Liu et al, 2022;Rodríguez-Almagro et al, 2024), (d) discussing emerging user data protection/privacy issues and ethical dilemmas (Segkouli et al, 2023;Goldstein et al, 2024;Rudschies and Schneider, 2024), researchers and clinicians/physiotherapists highlight the enormous potential of innovative technologies (Jonson et al, 2021;Bateni et al, 2024;Moulaei et al, 2024). Today's societies are aging at a very rapid pace, which necessitates measures to support the elderly in preventing falls and their serious consequences, including exercising cognitive function in progressive senile dementia (Barbaccia et al, 2022;Yang J. G. et al, 2022;Buele et al, 2023;Ren et al, 2024;Siette et al, 2024;Tortora et al, 2024;Wilf et al, 2024) -these actions are the future of modern clinical practice in (neuro)geriatrics.…”
Section: Introductionmentioning
confidence: 99%