2016
DOI: 10.3389/fnagi.2016.00269
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Recommendations for the Use of ICT in Elderly Populations with Affective Disorders

Abstract: Objective: Affective disorders are frequently encountered among elderly populations, and the use of information and communication technologies (ICT) could provide an added value for their recognition and assessment in addition to current clinical methods. The diversity and lack of consensus in the emerging field of ICTs is however a strong limitation for their global use in daily practice. The aim of the present article is to provide recommendations for the use of ICTs for the assessment and management of affe… Show more

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Cited by 23 publications
(17 citation statements)
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“…New information and communication technologies can provide objective and more sensitive measures of human behaviors and have been recommended for neurocognitive disorders and apathy [ 17 , 18 ]. The behavioral correlates of apathy have been investigated through oculomotor movement using eye tracking [ 19 ], global activity or sleep disturbances using accelerometers [ 20 , 21 ], voice features [ 22 , 23 ], and facial expressivity [ 24 - 26 ].…”
Section: Introductionmentioning
confidence: 99%
“…New information and communication technologies can provide objective and more sensitive measures of human behaviors and have been recommended for neurocognitive disorders and apathy [ 17 , 18 ]. The behavioral correlates of apathy have been investigated through oculomotor movement using eye tracking [ 19 ], global activity or sleep disturbances using accelerometers [ 20 , 21 ], voice features [ 22 , 23 ], and facial expressivity [ 24 - 26 ].…”
Section: Introductionmentioning
confidence: 99%
“…Regardless of elderly physical constraint, ICT can attract the elderly in social activities [22]. Past researchers discussed on how to reduce elderly loneliness, increase the participation of the elderly in the activities even though of their frailty [24] by recommended to use ICT in managing themselves [23].…”
Section: Introductionmentioning
confidence: 99%
“…More generally, the use of commercial video games tends to increase patients' motivation and levels of involvement compared to conventional rehabilitation approaches (Bonnechere et al 2016). The gamification process of any cognitive training is likely able to increase participants' motivation and engagement (Lumsden et al 2016;Gros et al 2016). The use of VR approaches has already shown benefits to reduce anxiety and depression levels in elderly individuals (Gros et al 2016).…”
Section: Nonpharmacological Approachesmentioning
confidence: 99%
“…The gamification process of any cognitive training is likely able to increase participants' motivation and engagement (Lumsden et al 2016;Gros et al 2016). The use of VR approaches has already shown benefits to reduce anxiety and depression levels in elderly individuals (Gros et al 2016).…”
Section: Nonpharmacological Approachesmentioning
confidence: 99%