2015
DOI: 10.1002/cav.1632
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Reconstructing 3D human models with a Kinect

Abstract: Three-dimensional human model reconstruction has wide applications due to the rapid development of computer vision. The appearance of cheap depth camera, such as Kinect, opens up new horizons for home-oriented 3D human reconstructions. However, the resolution of Kinect is relatively low, making it difficult to build accurate human models. In this paper, we improve the accuracy of human model reconstruction from two aspects. First, we improve the depth data quality by registering the depth images captured from … Show more

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Cited by 19 publications
(7 citation statements)
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“…Some 3D reconstruction technologies are already very mature, such as BodyTalk reconstruction system [15] and Kinect reconstruction system [16], which makes the 3D model building process easier. The mesh parameterization algorithm such as RiccFlow [17] and Authalic [18] make the second step easier to implement.…”
Section: Methodsmentioning
confidence: 99%
“…Some 3D reconstruction technologies are already very mature, such as BodyTalk reconstruction system [15] and Kinect reconstruction system [16], which makes the 3D model building process easier. The mesh parameterization algorithm such as RiccFlow [17] and Authalic [18] make the second step easier to implement.…”
Section: Methodsmentioning
confidence: 99%
“…From the Kinect depth data obtained at the frame, the depth datas are stored in the depth buffer. Then, according to the mounting Kinect position we find the roughly interactive surface [14]. Then the next subsequent frame is obtained, the depth of each frame of data will be compared with each other to interact with the surface in accordance with a pre-obtained in order to confirm whether there is ''touch'' event.…”
Section: B Implementation Methods Of Large-screen Interactive System mentioning
confidence: 99%
“…Using point clouds and depth information obtained from multiple cameras and performing object detection on colour images can improve the detection of a person using a combination of multiple Kinects [57]. Different variants of deployment of Kinect devices can be used for obtaining the 3D model of skeleton, for example, by using different Kinect devices to capture different parts of a human body [7], to capture depth data and RGB data from different viewpoints [16], to aggregate tracked data by weighting [4], to solve occlusion problems by data fusion [31]. A human pose recognition system utilizing a combination of body pose estimation and tracking using ridge body parts features from the joints points of the skeleton model, capable of achieving the mean recognition rate of 91.19%, is described in [23].…”
Section: Related Workmentioning
confidence: 99%