2009
DOI: 10.1109/tase.2009.2021336
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Reconstruction Algorithms as a Suitable Basis for Mesh Connectivity Compression

Abstract: During a highly productive period running from 1995 to about 2002, the research in lossless compression of surface meshes mainly consisted in a hard battle for the best bitrates. However, for a few years, compression rates seem stabilized around 1.5 bit per vertex for the connectivity coding of usual triangular meshes, and more and more work is dedicated to remeshing, lossy compression, or gigantic mesh compression, where memory access and CPU optimizations are the new priority. However, the size of 3D models … Show more

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Cited by 3 publications
(1 citation statement)
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“…For highly regular data, Chaine et al. [CGR09] proposed a connectivity coding approach based on surface reconstruction. Both the encoder and the decoder perform an iterative surface reconstruction algorithm, and the encoder signals the differences between the actual and the reconstructed surface.…”
Section: Related Workmentioning
confidence: 99%
“…For highly regular data, Chaine et al. [CGR09] proposed a connectivity coding approach based on surface reconstruction. Both the encoder and the decoder perform an iterative surface reconstruction algorithm, and the encoder signals the differences between the actual and the reconstructed surface.…”
Section: Related Workmentioning
confidence: 99%