“…The recent development of differentiable rendering algorithms has reinvigorated research on inverse rendering, as pioneered by Yu et al [7] for scene-scale material recovery. Given a 3D model of the scene, modern approaches estimate material and lighting by simulating complex global illumination effects using differentiable path-tracing [13,8,14]. We see our approach as complementary to such optimization-based algorithms that work on scene-scale.…”