2023
DOI: 10.1109/tvcg.2022.3179269
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Redirected Walking for Exploring Immersive Virtual Spaces With HMD: A Comprehensive Review and Recent Advances

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Cited by 24 publications
(4 citation statements)
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“…Overt reorientation techniques cause the user to notice the manipulation interventions easily by openly intervening to change the user's orientation (Suma et al 2012). This method can safely redirect users in circumstances where they will soon reach boundaries or are in danger of colliding with objects (Fan et al 2022;. These techniques can be divided into discrete and continuous methods.…”
Section: Visual Auditory and Olfactory Stimuli For Intermittent Reori...mentioning
confidence: 99%
“…Overt reorientation techniques cause the user to notice the manipulation interventions easily by openly intervening to change the user's orientation (Suma et al 2012). This method can safely redirect users in circumstances where they will soon reach boundaries or are in danger of colliding with objects (Fan et al 2022;. These techniques can be divided into discrete and continuous methods.…”
Section: Visual Auditory and Olfactory Stimuli For Intermittent Reori...mentioning
confidence: 99%
“…Moreover, the interactive method does not require a square shape but only a linear path wide enough for people to turn while remaining within the guardian. Comprehensive recent reviews of redirected walking can be found in Nilsson et al (2018), Li et al (2022), andFan et al (2023).…”
Section: Wipmentioning
confidence: 99%
“…For people in their home environment, such space requirements may not be realizable. However, techniques have been proposed to overcome this limitation (Fan et al, 2023) which will be analyzed in the Discussion Section 4.…”
Section: Introductionmentioning
confidence: 99%
“…VR consists of two main components. The first is a virtual space, and the second is an interaction and display device that connects the user to the virtual space [3], [4]. Looking at an example of a game, there is a virtual space created by game designers, and users freely enjoy the virtual space as game characters through an interaction device.…”
Section: Introductionmentioning
confidence: 99%