Reduced reactivity to fear conditioning and pain tests in persons involved in violent video gaming is influenced by adverse childhood experiences
Maximilian Penzkofer,
Julia Daub,
Susanne Becker
et al.
Abstract:Video gaming, including violent video gaming, has become very common and lockdown measures of the COVID‐19 pandemic even increased the prevalence rates. In this study, we examined if violent video gaming is associated with more adverse childhood experiences (ACE) and if it impairs pain processing and fear conditioning. We tested three groups of participants (violent video gamers, nonviolent video gamers, and non‐gamers) and examined fear conditioning as well as pain perception during functional magnetic resona… Show more
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