2019
DOI: 10.1007/978-3-030-29390-1_57
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Reducing Anxiety for Dental Visits

Abstract: This work addresses children's (under 6 years of age) fear and apprehension to visit dental clinics. We present a bespoke interactive Virtual Reality reproduction of the physical dental clinic, augmented with virtual characters and enriched with gamification style information for a richer user experience. The experience allows the user to navigate and familiarise themselves with the location and the procedures they will undertake before visiting the clinic. The experience is now being piloted at the Dental Pub… Show more

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Cited by 2 publications
(2 citation statements)
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“…The Hoag Centre for Advanced Visualization and Immersive Therapeutics (AVIT) in California uses patient-specific 360° models for patient engagement, pre-operative planning, and surgical rehearsal ( 130 ). In the UK, the Dental Public Health at the Wales University Dental Hospital (UDH) augmented patient's experience with virtual characters and gamification ( 132 ). Interviewee E (IE) worked on this project in close liaison with pediatric dentistry, public health consultants, digital learning managers, and software developers.…”
Section: Resultsmentioning
confidence: 99%
“…The Hoag Centre for Advanced Visualization and Immersive Therapeutics (AVIT) in California uses patient-specific 360° models for patient engagement, pre-operative planning, and surgical rehearsal ( 130 ). In the UK, the Dental Public Health at the Wales University Dental Hospital (UDH) augmented patient's experience with virtual characters and gamification ( 132 ). Interviewee E (IE) worked on this project in close liaison with pediatric dentistry, public health consultants, digital learning managers, and software developers.…”
Section: Resultsmentioning
confidence: 99%
“…Researchers are investigating the use of IVR as a familiarization tool before dental visits to improve the experience of children. It is expected that by using a VR tool, children will become less fearful by becoming more familiar with what to expect, which in turn can decrease the number of missed dental visits [ 44 ]. As demonstrated by most up-to-date breakthrough studies, VR game preparation is a promising venue and this ideology resonates with the aim of this study, which is to broaden and confirm the beneficial use of VR game preparation in anxiety-related MRI procedures.…”
Section: Discussionmentioning
confidence: 99%