2020
DOI: 10.1016/j.jtbi.2020.110382
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Reducing courtship time promotes marital bliss: The Battle of the Sexes game revisited with costs measured as time lost

Abstract: Classic bimatrix games, that are based on pair-wise interactions between two opponents belonging to different populations, do not consider the cost of time. In this article, we build on an old idea that lost opportunity costs affect individual fitness. We calculate fitnesses of each strategy for a two-strategy bimatrix game at the equilibrium distribution of the pair formation process that includes activity times. This general approach is then applied to the Battle of the Sexes game where we analyze the evolut… Show more

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Cited by 6 publications
(7 citation statements)
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References 26 publications
(40 reference statements)
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“…Stability of group distribution dynamics for two strategy games. Now suppose the population has 2 phenotypes, Cooperate (C) and Defect (D), and that individuals are either single or in groups of size m. 7 The prototypical example of interactions within a group is the m−player public goods game (PGG) where each group member contributes a portion of their identical endowment to the public good and receives an equal share of the total contribution multiplied by an enhancement factor r. In the classic set-up for the one-shot PGG, individuals are always in groups that play the game once. Under the usual assumption that 1 < r < m, it is best from an individual perspective to contribute nothing given the choices of the other members of his/her group (i.e., mutual Defection is the only Nash equilibrium (NE)) [e.g., 8,23,18].…”
Section: ≥0mentioning
confidence: 99%
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“…Stability of group distribution dynamics for two strategy games. Now suppose the population has 2 phenotypes, Cooperate (C) and Defect (D), and that individuals are either single or in groups of size m. 7 The prototypical example of interactions within a group is the m−player public goods game (PGG) where each group member contributes a portion of their identical endowment to the public good and receives an equal share of the total contribution multiplied by an enhancement factor r. In the classic set-up for the one-shot PGG, individuals are always in groups that play the game once. Under the usual assumption that 1 < r < m, it is best from an individual perspective to contribute nothing given the choices of the other members of his/her group (i.e., mutual Defection is the only Nash equilibrium (NE)) [e.g., 8,23,18].…”
Section: ≥0mentioning
confidence: 99%
“…The first example (Section 3.1) is the Battle of the Sexes (BoS) game [9] where pair interaction times and times to care for offspring or for courtship are strategy dependent. Cressman and Křivan [7] assumed that the resulting distributional equilibrium is unique and stable and they analysed the Nash equilibria of the game as a function of interaction times. Again, using chemical reaction theory (CRNT) we prove that the distributional equilibrium is stable.…”
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confidence: 99%
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