2014
DOI: 10.1371/journal.pone.0100374
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Reducing Specific Phobia/Fear in Young People with Autism Spectrum Disorders (ASDs) through a Virtual Reality Environment Intervention

Abstract: Anxiety is common in children with autism spectrum disorders (ASD), with specific fears and phobias one of the most frequent subtypes. Specific fears and phobias can have a serious impact on young people with ASD and their families. In this study we developed and evaluated a unique treatment combining cognitive behaviour therapy (CBT) with graduated exposure in a virtual reality environment (VRE). Nine verbally fluent boys with an ASD diagnosis and no reported learning disability, aged 7 to 13 years old, were … Show more

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Cited by 172 publications
(115 citation statements)
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“…Some studies did use such virtual reality systems/devices [28][29][30][31][32][33][34][35][36]. However, many studies used conventional computer monitors to display virtual reality scenes with one or more avatars [37][38][39][40][41][42][43][44][45][46][47].…”
Section: Virtual Reality Systems/devicesmentioning
confidence: 99%
“…Some studies did use such virtual reality systems/devices [28][29][30][31][32][33][34][35][36]. However, many studies used conventional computer monitors to display virtual reality scenes with one or more avatars [37][38][39][40][41][42][43][44][45][46][47].…”
Section: Virtual Reality Systems/devicesmentioning
confidence: 99%
“…Despite their good academic performance, social communication barrier can lead to frustration [85][86] and this in turn can worsen academic performance due to low selfesteem, even though their intellectual abilities are average or above that [87]. VR can be used for social training and provide safe and unlimited contexts to practice social scenarios that are most commonly encountered in our everyday life [88][89] [90] and as a result, social anxiety can be reduced [91]. Additionally, it is noted that computer technology is often highly motivating and rewarding for those suffering with ASD (Autism Spectrum Disorder) and especially children with HFA (High Functioning Autism) [92].…”
Section: Virtual Reality In Training and Educationmentioning
confidence: 99%
“…Desktop VR, on the other hand, does not provide a great sense of presence, connecting the user with the virtual world through a window, generally the screen of a regular computer. Most of the research to date in this field has used desktop or non-immersive RV [15][16][17][18]. Although both non-immersive and immersive RV are shown as valid tools to serve as means in various areas of learning [19], both the realism of the virtual educational environment and the behaviour of the avatars or characters with whom the user interacts socially, seem crucial to generate a sense of social presence, an aspect whose intensity is key for the experience of educational VR to be effective and transferable to the real world [20,21].…”
Section: Introductionmentioning
confidence: 99%