2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) 2012
DOI: 10.1109/ismar.2012.6402549
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Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perception

Abstract: One of the challenges in mixed reality (MR) applications is handling contradictory occlusions between real and virtual objects. The previous studies have tried to solve the occlusion problem by extracting the foreground region from the real image. However, real-time occlusion handling is still difficult since it takes too much computational cost to precisely segment foreground regions in a complex scene. In this study, therefore, we proposed an alternative solution to the occlusion problem that does not requir… Show more

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Cited by 17 publications
(10 citation statements)
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References 17 publications
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“…Hence, Tian et al [12] proposed an automatic occlusion handling method, extracting the contour of the occluding real object automatically through calculating the disparity map of the real scene in the first frame, but the occlusion handling result is largely influenced by the automatic contour exaction result in the first frame. To reduce contradictory occlusions, Fukiage et al [13] took advantage of characteristics of human transparency perception without precise foreground-background segmentation, which is proved to be robust and real time even though there are complicated foreground objects in the scene. Sanches et al [14] segmented the real element in real-time and then performed OpenGL frame buffer operations to recover the pixels belonging to virtual objects to handle mutual occlusion, but there must be only one real object moving and many virtual objects based on fiducial markers.…”
Section: Contour Based Methodsmentioning
confidence: 99%
“…Hence, Tian et al [12] proposed an automatic occlusion handling method, extracting the contour of the occluding real object automatically through calculating the disparity map of the real scene in the first frame, but the occlusion handling result is largely influenced by the automatic contour exaction result in the first frame. To reduce contradictory occlusions, Fukiage et al [13] took advantage of characteristics of human transparency perception without precise foreground-background segmentation, which is proved to be robust and real time even though there are complicated foreground objects in the scene. Sanches et al [14] segmented the real element in real-time and then performed OpenGL frame buffer operations to recover the pixels belonging to virtual objects to handle mutual occlusion, but there must be only one real object moving and many virtual objects based on fiducial markers.…”
Section: Contour Based Methodsmentioning
confidence: 99%
“…By combining the semantic segments and the probability map, we overlay the CG object onto the real scene by adapting a visibilitybased rendering method rst proposed in [4]. In [4], a blending method, which uses visibility predictor based on human vision system, was used to predict the visibility (or transparency) level of the CG object. e method has an advantage over alpha blending methods ( Figure 2) because it does not require accurate estimation of complex boundaries.…”
Section: Introductionmentioning
confidence: 99%
“…Instead of using a xed visibility level for all objects, as in [4], we use our proposed semantic classes to choose the amount of visibility for di erent type of objects. is allows us to control the appearance of the rendered object based on the type of the scene.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…For example, in portable augmented reality systems, rendering virtual information in 100% opacity can be dangerous because obstacles in the real world are often occluded. Virtual objects may also be rendered transparently for the purpose of X-ray visualizations [6,26]. In showing virtual objects in optical see-through systems, or structured augmented reality systems, virtual information is usually perceived half-transparently.…”
Section: Introductionmentioning
confidence: 99%