2012 IEEE Haptics Symposium (HAPTICS) 2012
DOI: 10.1109/haptic.2012.6183819
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Refined methods for creating realistic haptic virtual textures from tool-mediated contact acceleration data

Abstract: Dragging a tool across a textured object creates rich high-frequency vibrations that distinctly convey the physical interaction between the tool tip and the object surface. Varying one's scanning speed and normal force alters these vibrations, but it does not change the perceived identity of the tool or the surface. Previous research developed a promising data-driven approach to embedding this natural complexity in a haptic virtual environment: the approach centers on recording and modeling the tool contact ac… Show more

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Cited by 47 publications
(17 citation statements)
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“…Using the same modeling and synthesis methods, they obtained moderately high realism ratings (M 65.4, SD 19 in a 0-100 scale) in a user study. Their model was further refined in [15] by using an ARMA (autoregressive moving average) model to better handle the weak stationary nature of manually captured acceleration data with a greatly reduced number of coefficients. For synthesis, the linear spectral frequencies are interpolated between adjacent ARMA models to ensure the stability of the interpolated model.…”
Section: A Related Workmentioning
confidence: 99%
“…Using the same modeling and synthesis methods, they obtained moderately high realism ratings (M 65.4, SD 19 in a 0-100 scale) in a user study. Their model was further refined in [15] by using an ARMA (autoregressive moving average) model to better handle the weak stationary nature of manually captured acceleration data with a greatly reduced number of coefficients. For synthesis, the linear spectral frequencies are interpolated between adjacent ARMA models to ensure the stability of the interpolated model.…”
Section: A Related Workmentioning
confidence: 99%
“…When displaying the recorded acceleration signal with a vibrotactile actuator as explained in Section I, the direction of the displayed vibration is not important [15]. For this reason, we use the DFT321 algorithm proposed by Landin et al in [15], which is also used, e.g., in [5], [12], [13] to reduce the dimensionality of the recorded signal. The DFT321 algorithm combines the three-axis acceleration signal into a one-dimensional signal while preserving important temporal and spectral properties.…”
Section: B Signal Processingmentioning
confidence: 99%
“…Different scan parameters during the recording of haptic textures cause changes in the temporal and spectral properties of the signals [8], [13]. The exploration velocity, the applied force, the aforementioned tip mounted on the stylus, its shape, or the inclination with which the stylus is stroked over the surface may heavily influence signal properties and, thus, also extracted features used for recognition or classification.…”
Section: ) Controlled Recordingsmentioning
confidence: 99%
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“…Previous data-driven texture modeling work in our lab [9,10,11] has treated the tool-texture-hand system as a black box with no connection to the underlying physics. The tool vibrations measured at each recorded combination of normal force and scanning speed were fit with an LPC or ARMA model, and these models were driven with white noise to generate spectrally appropriate vibration waveforms during a user interaction.…”
Section: Introductionmentioning
confidence: 99%