Multimedia and Graphic Arts), where he co-ordinates the research lab 'Art1Design: elearning lab -Design for social change' (www.elearningartdesign.org), and chairs the 'ihe' (iPads in Higher Education) steering committee (www. ipadsinhe.org). His research interests are educational technology in art and design, art and design education and design for social change.
AbstractThere is continuous debate on the role of digital media tools in art and design Higher Education, and in particular their potential contribution towards teaching and learning. The related literature indicates that there is a dichotomy between digital and traditional tools. This study investigates the views of a cohort of art and design students who undertook a specific instructional task, but instead of using paper and pencil, they used iPads. It is claimed that this computer tablet has considerable potential to enhance teaching and learning, and this study sought to investigate this claim. Inductive qualitative content analysis was used to analyse the interviews provided by 32 (n 5 32) students. Based on the categories that emerged from the analysis of interviews, and within the parameters of this study, the main inference is that the relationship between digital and traditional tools can be better understood as complementary rather than as a dichotomy.A video abstract of this article can be viewed at https://youtu.be/Ws-nTXb_BrY
IntroductionOver the past two decades the gradual but increased use of digital media tools in Higher Education (HE) art and design programmes of study triggered a debate on their role and contribution towards teaching and learning. This is not an issue for the relatively newer disciplines in the sector that rely mostly or exclusively upon digital media tools for knowledge generation and acquisition, for example, media production, multimedia, animation and games design. However, the use of digital media tools and their role towards teaching and learning remains a contested and current issue for art and design disciplines that entail a significant use of traditional tools, such as fine arts, graphic design and fashion design.