2019
DOI: 10.5935/0103-507x.20190078
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Rehabilitation through virtual reality: physical activity of patients admitted to the intensive care unit

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Cited by 19 publications
(13 citation statements)
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“…It focuses on the light and shadow effect of the scene, the simulation effect of the model, and the physical constraints of the objects in the scene. The rehabilitation training environment set by this project is the living room in the family, so modeling technology is required to be used for modeling [ 18 ]. Unreal Engine 4 is used for rendering realistic light and shadow effects, and physical characteristics such as collision and gravity are given to the objects in the scene.…”
Section: Methodsmentioning
confidence: 99%
“…It focuses on the light and shadow effect of the scene, the simulation effect of the model, and the physical constraints of the objects in the scene. The rehabilitation training environment set by this project is the living room in the family, so modeling technology is required to be used for modeling [ 18 ]. Unreal Engine 4 is used for rendering realistic light and shadow effects, and physical characteristics such as collision and gravity are given to the objects in the scene.…”
Section: Methodsmentioning
confidence: 99%
“…In addition to refining the human computer interaction within the use of accelerometers for engaging in home programs, exploration of the utilization of these devices with virtual reality applications is an area for future investigations. Some initial explorations of combining accelerometry with virtual reality have used the accelerometer to monitor physical activity levels (Gomes et al, 2019), while others have aimed to create a device that can control objects in a virtual space (Perng et al, 2020). Findings from our study can support further integration into virtual reality applications by identifying variables of potential interest when monitoring practice remotely.…”
Section: Future Researchmentioning
confidence: 81%
“…Repetition: Considering motor learning and level of physical activity, one of the essential factors for success is repetition, and serious games have the potential to increase the repetition of the task, providing different intensities of movement and functional activities ( French et al, 2016 ). Thus, as the participants execute body movements, such as the repetition of muscle contractions ( Alvarez et al, 2017 ) during the serious game, the level of physical activity will gradually enhance ( Gomes et al, 2019 ) with an adaptation to an aerobic activity and improvement in physical capacity and efficiency of the cardiorespiratory system ( Powell et al, 2011 ). This is in accordance with Sheehy et al (2016) , who stated that serious game is enjoyable and may motivate patients to perform more repetitions of their movement in a ludic environment, with goal-oriented movements, contributing to increased intensity and, consequently, physical activity.…”
Section: Discussionmentioning
confidence: 99%