2017
DOI: 10.1145/3098342
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Reimagining the avatar dream

Abstract: The following figure and table are both are in the article subsection: Analyzing users: Revealing user-enacted values. Figure 9 is in the sub-subsection Making identify expression from player data. This table, based on data collected with the Heroes of Elibca interface implemented using our AIRvatar system, helps to demonstrate user-enacted biases when customizing player characters. Table 1 is in the subsubsection Examples of user-enacted biases. This table helps to elucidate the user-customized attribute data… Show more

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Cited by 19 publications
(3 citation statements)
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“…Academic research has posited that personalized avatars that appear similar to the physical body, for example, through photorealistic scans like those proposed by Meta and other virtual reality companies (Rubin, 2019), can improve agency and presence (Waltemate et al, 2018). Support for avatars that are consistent with users’ actual physical bodies has also been reinforced by research pointing out systemic problems with discrepant avatars, for example, those that are hyper-sexualized (Fox et al, 2015), and/or fail to represent race and ethnicity equitably (Harrell and Lim, 2017; Kafai et al, 2010).…”
Section: Virtual Worlds and Avatar Embodimentmentioning
confidence: 99%
“…Academic research has posited that personalized avatars that appear similar to the physical body, for example, through photorealistic scans like those proposed by Meta and other virtual reality companies (Rubin, 2019), can improve agency and presence (Waltemate et al, 2018). Support for avatars that are consistent with users’ actual physical bodies has also been reinforced by research pointing out systemic problems with discrepant avatars, for example, those that are hyper-sexualized (Fox et al, 2015), and/or fail to represent race and ethnicity equitably (Harrell and Lim, 2017; Kafai et al, 2010).…”
Section: Virtual Worlds and Avatar Embodimentmentioning
confidence: 99%
“…These authors assert that "the problematic mediation of gender and ethnicity via CCIs act as 'regulatory regimes,' uncritically participating in the cycle of socially exclusive values" (p. 238). Many of the recent efforts to integrate diversity in games work focus on computational approaches to increasing diversity into avatar experiences (Harrell & Lim, 2017;Vermeulen, Van Looy, De Grove, & Courtois, 2011) rather than using quantitative approaches to examine how the diversity of those experiences play out in real gaming contexts. As we specify below, incorporating strategies utilized by qualitative scholarship into quantitative work will allow more diverse interpretations of gender to be measured and validated in generalizable terms, and will thus deepen our understanding of gendered experience across time and space, as well as in terms of individual variance.…”
Section: Beyond Binaries Of Sex and Gender: Evolving Work In Literarymentioning
confidence: 99%
“…systems [2]. In any such system, one would expect different user groups to customize their avatars differently.…”
Section: Introductionmentioning
confidence: 99%