2023
DOI: 10.3390/a16070323
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Reinforcement Learning Applied to AI Bots in First-Person Shooters: A Systematic Review

Abstract: Reinforcement Learning is one of the many machine learning paradigms. With no labelled data, it is concerned with balancing the exploration and exploitation of an environment with one or more agents present in it. Recently, many breakthroughs have been made in the creation of these agents for video game machine learning development, especially in first-person shooters with platforms such as ViZDoom, DeepMind Lab, and Unity’s ML-Agents. In this paper, we review the state-of-the-art of creation of Reinforcement … Show more

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Cited by 4 publications
(8 citation statements)
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“…Considering further developments and just like we had previously stated in [7], we believe that a good path to take would be to incorporate Transfer Learning, multi-agent RL, and formal methods in the making of AI for videogames.…”
Section: Discussionmentioning
confidence: 92%
See 4 more Smart Citations
“…Considering further developments and just like we had previously stated in [7], we believe that a good path to take would be to incorporate Transfer Learning, multi-agent RL, and formal methods in the making of AI for videogames.…”
Section: Discussionmentioning
confidence: 92%
“…In practical terms, this means that, for example, if one is training an agent on how to jump over a wall, they might want to start by having a wall with no height, and as the agent accumulates reward, the wall starts getting taller, as shown in Figure 5 [7,21,22]. At the beginning of the training, the agent has no prior knowledge of the task, so it starts exploring the environment to learn a policy and randomly tries out things.…”
Section: Curriculum Learningmentioning
confidence: 99%
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