2022
DOI: 10.1016/j.ecns.2021.09.006
|View full text |Cite
|
Sign up to set email alerts
|

Relationships Between Internal Factors, Social Factors and the Sense of Presence in Virtual Reality-Based Simulations

Abstract: Background: Virtual Reality (VR) has proven to be an interesting and expanding tool for healthcare education, especially with the impact of the Sense of Presence (SoP) on learning. The study was designed to investigate to what extent users' social and internal factors might influence the SoP and to further identify members of occupations' characteristics influencing immersive experiences. Method: A cross-sectional study immersing 83 undergraduate students (ambulance attendants, students nurses, and medical stu… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
19
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
6
2
1

Relationship

1
8

Authors

Journals

citations
Cited by 15 publications
(19 citation statements)
references
References 41 publications
0
19
0
Order By: Relevance
“…), with wording dependent on the question wording. Prior IVR experience was collected as Paquay et al (2022) and Dilanchian et al (2021) suggest that prior experience with IVR may affect the novelty of the system, resulting in lower presence ratings, although it was not associated with level of presence in the current study, thus it was not further analyzed. Additionally, a wide variety of telemetry data were collected (e.g., target animal location, user location, distance traveled in the experience by the user, etc.…”
Section: Methodsmentioning
confidence: 99%
“…), with wording dependent on the question wording. Prior IVR experience was collected as Paquay et al (2022) and Dilanchian et al (2021) suggest that prior experience with IVR may affect the novelty of the system, resulting in lower presence ratings, although it was not associated with level of presence in the current study, thus it was not further analyzed. Additionally, a wide variety of telemetry data were collected (e.g., target animal location, user location, distance traveled in the experience by the user, etc.…”
Section: Methodsmentioning
confidence: 99%
“…Social factors also influence embodiment and SoP. Openness to virtual immersion, medical education and occupation, confidence in medical preparation, and previous exposure to the simulated situation influence SoP during medical XR simulation (Paquay et al, 2022). SoP is also influenced by social factors, such as gender .…”
Section: Embodiment and Presencementioning
confidence: 99%
“…The VR scenario was based on a major train crash with multiple victims, designed and validated by a team of experts (nurses, emergency physicians) [6,23,24] to train the participant apply START triage and first aid techniques (tourniquet placement, bleeding management, etc.) in specific situations.…”
Section: Study Setting and Designmentioning
confidence: 99%
“…managing phobia or anxiety) [2,3] then in healthcare education (e.g. surgical procedures, teamwork) [4][5][6]. In this field, it appears to be equivalent or superior to traditional teaching methods [7].…”
Section: Introductionmentioning
confidence: 99%