2020
DOI: 10.1007/s00371-020-01895-5
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Relaxing topological surfaces in four dimensions

Abstract: In this paper, we show the use of visualization and topological relaxation methods to analyze and understand the underlying structure of mathematical surfaces embedded in 4D. When projected from 4D to 3D space, mathematical surfaces often twist, turn, and fold back on themselves, leaving their underlying structures behind their 3D figures. Our approach combines computer graphics, relaxation algorithm, and simulation to facilitate the modeling and depiction of 4D surfaces, and their deformation toward the simpl… Show more

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Cited by 2 publications
(3 citation statements)
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“…Traditional techniques for visualizing surfaces in 4D typically involve creating pictures of 4D entities intersecting in a 3D projection and associating the fourth dimension (i.e., the w “eye coordinate”) with visual cues such as 4D depth color, texture density, etc (see e.g., [HZ05,HIM99,ZH07]). Other representative efforts include a variety of ways to render 4D objects (see e.g., Banks' interactive manipulation and display of surface in 4D [Ban92], Chu's use of 4D light sources to render 4D surfaces [CFHH09], Noll's method of rotating hyper‐objects in four‐dimensional space [Nol67], and Zhang's cloth‐like modeling and rendering of 4D surfaces [ZL20]). Figure 3 shows some of the typical 4D visualization techniques.…”
Section: Related Workmentioning
confidence: 99%
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“…Traditional techniques for visualizing surfaces in 4D typically involve creating pictures of 4D entities intersecting in a 3D projection and associating the fourth dimension (i.e., the w “eye coordinate”) with visual cues such as 4D depth color, texture density, etc (see e.g., [HZ05,HIM99,ZH07]). Other representative efforts include a variety of ways to render 4D objects (see e.g., Banks' interactive manipulation and display of surface in 4D [Ban92], Chu's use of 4D light sources to render 4D surfaces [CFHH09], Noll's method of rotating hyper‐objects in four‐dimensional space [Nol67], and Zhang's cloth‐like modeling and rendering of 4D surfaces [ZL20]). Figure 3 shows some of the typical 4D visualization techniques.…”
Section: Related Workmentioning
confidence: 99%
“…We have been able to utilize our slicing tool to render flip-books of diagrams from an array of known surfaces in 4-space. In Figure 10, we show a series of movies rendered for a Klein bottle being relaxed from the traditional bottle shape into a pinched torus shape [ZL20]. The Klein bottle is a closed non-orientable surface that has no inside or outside, first described by Felix Klein [Wei03].…”
Section: More Examplesmentioning
confidence: 99%
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