2014 Fourth International Conference on Digital Information and Communication Technology and Its Applications (DICTAP) 2014
DOI: 10.1109/dictap.2014.6821706
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Relief Mapping on facade of Sino Portuguese Architecture in Virtual Reality

Abstract: Virtual Reality (VR) is an artificial environment created for presented for users to interact to virtual world and to be experienced in the way that users believe and accept it such a real environment. The environment is created to be three dimensional world using computer technology which is called Virtual Environment (VE). Virtual Environment makes user experiences immersion and realize to be inside and the part of the virtual world. Therefore, Virtual Environment is very important factor for making user imm… Show more

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Cited by 4 publications
(3 citation statements)
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“…A lack of standardized gesture mechanisms such as body movement restriction and variation range of postures is also another challenge. Some user needs an assistant to guide them as being unfamiliar with system controls and requires some time to acquire [15,16]. These subsequently affect the tracking accuracy fail to recognize fast hand gesture movement or large blockage area mainly due to interaction malfunction [17,18].…”
Section: System Designmentioning
confidence: 99%
See 1 more Smart Citation
“…A lack of standardized gesture mechanisms such as body movement restriction and variation range of postures is also another challenge. Some user needs an assistant to guide them as being unfamiliar with system controls and requires some time to acquire [15,16]. These subsequently affect the tracking accuracy fail to recognize fast hand gesture movement or large blockage area mainly due to interaction malfunction [17,18].…”
Section: System Designmentioning
confidence: 99%
“…A 3D model mapping resolution difference caused by lighting source and algorithm of relief mapping restriction [15]; • Uploading large amount of 3D datasets into game engine requires ample of time [30].…”
mentioning
confidence: 99%
“…VR (Sherman & Craig, 2003) is an artificial environment that interacts with a computer to simulate participants' senses, such as their sense of position, and replaces or augments feedback to one or more of them. It provides a feeling of immersion or presence in a simulation in some situations (Kalarat, 2014). Generally, VR is a fully synthetic environment comprising artificial imagery that can impinge on users' senses, whether that imagery is visual, auditory, haptic, and so on.…”
Section: Virtual Realitymentioning
confidence: 99%