2023
DOI: 10.1177/15554120231204146
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“Religious” and “Gamer”: Negotiating the Legitimacy of Video Games in a Muslim Context

Ömer Faruk Cengiz,
Kemal Ataman

Abstract: Individuals who self-identify as “religious gamers” constitute a relatively new and niche category. This study aims to understand how these individuals evaluate their video game-playing activities in the face of their religious beliefs and commitments. To this end, we conducted semistructured interviews with 15 participants. The data suggests that for the participants, the religious status of video games is based on a broader evaluative framework than the religious one. The “vain act–beneficial act” dichotomy,… Show more

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