Proceedings of the 15th International Conference on Web 3D Technology 2010
DOI: 10.1145/1836049.1836066
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Remote scientific visualization of progressive 3D meshes with X3D

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Cited by 19 publications
(7 citation statements)
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“…Some authors have proposed solutions for 3D data streaming; Di Benedetto et al [2010], in their JavaScript library SpiderGL (which leans upon WebGL), propose a structure for managing levels of details however it is only suited for adaptive rendering since no streaming or compressed format is associated. In the context of remote scientific visualization, Maglo et al [2010] propose a remote 3D data streaming framework based on a progressive compression algorithm; however they need a dedicated desktop client (Java and C++) to decompress the binary stream. A similar early version of this latter work was proposed by Chen and Nishita [2002] who consider an older and less efficient progressive compression scheme.…”
Section: Remote 3d Visualization On the Webmentioning
confidence: 99%
“…Some authors have proposed solutions for 3D data streaming; Di Benedetto et al [2010], in their JavaScript library SpiderGL (which leans upon WebGL), propose a structure for managing levels of details however it is only suited for adaptive rendering since no streaming or compressed format is associated. In the context of remote scientific visualization, Maglo et al [2010] propose a remote 3D data streaming framework based on a progressive compression algorithm; however they need a dedicated desktop client (Java and C++) to decompress the binary stream. A similar early version of this latter work was proposed by Chen and Nishita [2002] who consider an older and less efficient progressive compression scheme.…”
Section: Remote 3d Visualization On the Webmentioning
confidence: 99%
“…past two decades, achieving impressive compression results and high-quality progressive reconstructions, such methods seem ideally suited for a common Web 3D format, for example by implementing them as extensions of the X3D standard [Fogel et al 2001;Maglo et al 2010]. Nevertheless, the surprising result illustrated in Table 1 is that the efficient implementation of Hoppe from 1998, using his original algorithm, still provides the fastest decompression.…”
Section: Related Formatsmentioning
confidence: 99%
“…Among already available approaches for static resolution mesh rendering [Di Benedetto et al 2010;Cabello 2010] and progressive approaches [Maglo et al 2010], we use the THREE.js framework, as it natively handles meshes encoded in the openCTM format [OpenCTM 2009]. When one wants to visualize a mesh which file encoding is different from openCTM, we perform a transparent conversion to the appropriate format.…”
Section: Mesh Renderingmentioning
confidence: 99%