IEEE INFOCOM 2020 - IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS) 2020
DOI: 10.1109/infocomwkshps50562.2020.9162916
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Removing human players from the loop: AI-assisted assessment of Gaming QoE

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Cited by 6 publications
(5 citation statements)
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“…Future directions include studying their infrastructures from different points of view worldwide to find similarities and differences in the deployments. Moreover, we believe that it is crucial to conduct campaigns aiming to measure the subjective quality of experience (QoE) enjoyed by the users with human-in-the-loop controlled experiments, and with AI-bot players [30]. Finally, Microsoft and Amazon will release their cloud gaming platforms, namely xCloud, and Luna, which are in early deployment at the time of writing this article.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Future directions include studying their infrastructures from different points of view worldwide to find similarities and differences in the deployments. Moreover, we believe that it is crucial to conduct campaigns aiming to measure the subjective quality of experience (QoE) enjoyed by the users with human-in-the-loop controlled experiments, and with AI-bot players [30]. Finally, Microsoft and Amazon will release their cloud gaming platforms, namely xCloud, and Luna, which are in early deployment at the time of writing this article.…”
Section: Discussionmentioning
confidence: 99%
“…In the case where available bandwidth is in Mbit/s, we conclude that a user could only reach a video resolution of 720p. When bandwidth is in the range [30][31][32][33][34][35][36][37][38][39][40][41][42][43][44] Mbit/s, a better 1080p video could be transmitted, while more than 44 Mbit/s allow the user to receive a 4K quality video properly.…”
Section: Cloud Gaming Under Mobile Networkmentioning
confidence: 99%
“…Future directions include the study of their infrastructures from different points of view around the world with the goal of finding similarities and differences in the deployments. Moreover, we believe it is important to conduct campaigns aiming at measuring the subjective Quality of Experience (QoE) enjoyed by the users with human-in-theloop controlled experiments and also with AI-bot players [24]. Finally, Microsoft and Amazon are going to release their cloud gaming platforms, namely xCloud and Luna, which are in early deployment at the time of writing this article.…”
Section: Discussionmentioning
confidence: 99%
“…In this context, AI agents are employed to reach an objective related to QoS (reducing flow completion time in DCN [63], improving signal quality in WLAN [116], [117]) or QoE (e.g. of videos [118] and games [119]). To attain such goal, agents receive a reward as a result their action (e.g., setting threshold for ECN marking [63], WLAN channel [116] or power [117] configurations, CDN node selection [118], or relative priority of game traffic [119]).…”
Section: Learning To Learn (L4 and Beyond)mentioning
confidence: 99%
“…of videos [118] and games [119]). To attain such goal, agents receive a reward as a result their action (e.g., setting threshold for ECN marking [63], WLAN channel [116] or power [117] configurations, CDN node selection [118], or relative priority of game traffic [119]). In all these disparate cases cases, AI is used to guide the exploration of an otherwise very large state space: e.g., from simpler Stochastic Bandits used in [118], to more complex Deep Reinforcement Learning (DRL) in [63], [116], or Transformers in [117].…”
Section: Learning To Learn (L4 and Beyond)mentioning
confidence: 99%