High Performance Computational Science and Engineering
DOI: 10.1007/0-387-24049-7_5
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Rendering Complex Scenes on Clusters with Limited Precomputation

Abstract: This paper presents a parallel ray-tracing algorithm in order to compute very large models (more than 100 million triangles) with distributed computer architecture. On a single computer, the size of the used dataset generates an out of core computation. Cluster architectures designed with off-the-shelf components offer extended capacities which allow to keep the large dataset inside the aggregated main memories. Then, to achieve scalability of operational applications, the real challenge is to exploit efficien… Show more

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Cited by 3 publications
(4 citation statements)
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“…However the additional complexity and slowdown are often not worth it, so ray-tracing is largely preferred. Ray-tracing of large scale models got also some attention [17], [21], [22]. However these results are not directly applicable to acoustics due to the assumptions made.…”
Section: Overview Of Geometrical Acoustics Methodsmentioning
confidence: 99%
“…However the additional complexity and slowdown are often not worth it, so ray-tracing is largely preferred. Ray-tracing of large scale models got also some attention [17], [21], [22]. However these results are not directly applicable to acoustics due to the assumptions made.…”
Section: Overview Of Geometrical Acoustics Methodsmentioning
confidence: 99%
“…Efficient generation of hierarchical partitioning of good quality [39,41] for the handling of intersection detection, the use of vectorial instructions [42,41], and graphics processing unit (GPU) [15,17] allowed to accelerate the ray-tracing. Large scale models got some attention too [42,5,20]. However, these optimized methods are very efficient when the rays follow similar trajectories, which is rarely the case in acoustic analysis.…”
Section: Hybrid Geometrical Acoustic Methodsmentioning
confidence: 99%
“…The use of vectorial instructions and graphics processing units allowed to accelerate the ray‐tracing algorithm. Many experiments were run on large‐scale models too .…”
Section: Introductionmentioning
confidence: 99%
“…The use of vectorial instructions [30,31] and graphics processing units [32,33] allowed to accelerate the ray-tracing algorithm. Many experiments were run on large-scale models too [31,34,35].The main challenge beyond the present work is to find the best compromise between both lighting and acoustics simulation and real-time rendering. In the following, we first describe the geometrical method implemented for this study.…”
mentioning
confidence: 99%